

Eventually, Eggman and some evil folks get involved I think, and they kidnap said random character for reasons, and you save him and the day. The story to Team Sonic Racing is something like this–Some random character comes along and wants Sonic and crew to race on special tracks he made. Especially when under the shadow of All-Stars Racing Transformed, Team Sonic Racing just doesn’t stack up, ultimately being a forgettable experience. Without the abnormal amount of frustration, I can see the game for what it truly is–a competent racer that, unfortunately, doesn’t do much to stand out. The tweaks are welcome, for sure, and I’m happy I got to play this version of Team Sonic Racing before my review went live. They also pipe up more often when a Team Ultimate is available, which I don’t think they did much before. My teammates still need babysitting, but they generally don’t suddenly lose positions and end up in 10th in the last second of the race (though sometimes it still happens… looking at you, Knuckles). The original rubberbanding and difficulty seem to be smoothed out a bit, making races less frustrating overall, though you can still have last-second upsets in later chapters.

E3 and other events prevented me from getting the review done until after the show, and when booted up Team Sonic Racing after the first updates I noticed a few changes. Losing a Prix by one point due to two races ending like that was enough to consider deleting the title from my Switch right then and there, provided I wasn’t reviewing it.īut between then and now, a lot of things happened. Grand Prixs were a nightmare because even with near-perfect driving you can end up with a rival suddenly on your tail and knocking you from 1st to 5th, wrecking your score and losing a lot of points. The difficulty was completely uneven, with severe rubberbanding making races less fun and more a test of patience. Originally, when I started playing Team Sonic Racing, I was getting frustrated.
